How can I get the social share dialog to close after posting?

I have social share working for Facebook, Twitter and LinkedIn through social share, but after the user finishes posting, the dialog is still displayed with a spinner:

Social Share Dialog

This is the whole URL of the dialog (removed subdomain and connection token):


This is my Angular code:

called in ngOnInit:

intializeOneall() { // plugin, method, html element id, provider _oneall.push( ['share_dialog', 'attach_onclick_display', 'share-dialog-linkedin', 'linkedin'], ['share_dialog', 'attach_onclick_display', 'share-dialog-twitter', 'twitter'], ['share_dialog', 'attach_onclick_display', 'share-dialog-facebook', 'facebook'] ); }

called on button click:

share() { _oneall.push( ['share_dialog', 'set_link',], ['share_dialog', 'set_message', this.message], ['share_dialog', 'set_image', this.image] ); }

Best Answer

  • Answer ✓

    I've been trying to find the issue.

    I think the parent window tries polling the dialog every 500ms checking to see if it can be closed, but I think that postMessage is failing because the dialog is a different origin from my site.

    If I override the xd.postMessage function and inspect, This is what I see:

    invalid origin

    Or I could be totally wrong.


  • Claude_SchlesserClaude_SchlesserAdministratorOneAll Team


    thank you very much for the bug report. We are currently investigating this issue.

    Best Regards,

  • Claude_SchlesserClaude_SchlesserAdministratorOneAll Team

    Could you please give it another try now?

  • Thanks for the reply Claude, I'm still experiencing the same behaviour. FYI this is on Chrome in a WIndows 10 environment.

  • Claude_SchlesserClaude_SchlesserAdministratorOneAll Team


    do you have a website where I could have a look at the issue?

    Best Regards,

  • Hey Claude, no unfortunately this functionality is not public.

    Is it possible to setup a screenshare? Or would you want a recording of the issue?

  • Claude_SchlesserClaude_SchlesserAdministratorOneAll Team

    Just for the sake of completeness. This issue was fixed in February ;)


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